The art of doing nothing
NPC animations can be tricky to get right.
In Numb I use the animator to easily manage the various states.
We can't talk about AI, but with this system I can handle
the most plausible animation to reproduce.
Each node has a StateMachineBehaviour that on enter (exit or both) sets a random value from a selected range.
The exit conditions of a node are determined by that value. Each node, if it has no related animations, has a linear exit condition (based on the length of the animation)
[PROTOTYPE] Numb: Just don't think about it
Just don't think about it
Status | In development |
Author | Empty Bottle |
Genre | Adventure |
Tags | 1-bit, 2D, Atmospheric, Horror, Pixel Art, Psychological Horror |
Languages | English |
More posts
- Numb Demo UpdatedJul 18, 2023
- What is Numb about? #NumbDevLog 01Jul 04, 2023
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